Buster Quests are a very important part of Episode 5, together with many of the story's battle quests using their mechanisms. These brand new quests are also accessible at the pursuit counter and can be done with the eight-player multiparty. They are similar to the Apprentice Urgent Quest, where gamers need to work together to protect towers from oncoming enemies. However, there are plenty of new mechanics that make this new with how it is more siege-like. After shielding the towers, weapons are deployed and have to be protected to breach the castle at the opposite end of the area. When it's breached, everyone must make their way to the boss -- the castle itself. Buster Quests get gradually harder as their level could be built up such as Extreme Quests. Of course, new quests mean new items, however there are also new medals to be got and a new store to cooperate with them.
There is lots of new material with Episode 5 to keep players busy, and the story is back to being centered around ARKS and fighting the Dark Falz. Alongside these exciting new features, new items and Scratch Tickets are also outside, and new Urgent Quests will be on how to freshen things up in PSO2. There are still many details to be revealed as time goes , but some major things like combat and the planet are much clearer. Hiro Arai from Sega was live for almost an hour to show off footage of gameplay and also speak about what new things are on the road. Not much was said about the present game and the upgrade coming alongside NG's launch aside from the graphic upgrade, which will be looking great.
Maps are no more split into areas with loading screens. NG will have an entirely open world from the home base to the area. The TGS footage showed a beautiful new world that is a substantial upgrade from the current game. Blades of grass blow in the wind, lush forests lie on the opposite side of valleys and frosty mountains could be viewed in the distance. Arai cites that different regions can be reached seamlessly by simply traversing the world. It looks like that is the world Naberious from the current game, with forests being adjacent to tundra and other areas. Areas continue to be technically divided up, but there's no loading between these. While it has not been straight said, an open world like this suggests there may not be single party places anymore. Most shown in the footage were multi-party regions where there were other players. The cover for multi-party places has been reduced to eight down from twelve at the present , but that you see will differ from area to area.